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Crash Bandicoot 4: It's About Time

A reel of some of my work on Crash Bandicoot 4. See the Vimeo page for more information.

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Reel 2015

My reel from 2015 including footage from The Bureau: XCOM Declassified and Evolve.

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Maya Fluids / UDK Explosion - 2013

I created this explosion in a couple of days using Maya Fluids (explosion simulation), After Effects (sub-uv texture assembly), Photoshop (all other texture creation), and UDK (scene set-up, particle system creation). Please ignore the silly test level I created in 10 minutes as well as the stock Unreal audio.

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The Bureau: XCOM Declassified - 2013

I created a wide variety of Visual FX for The Bureau. My main areas of responsibility included environments and weapons, but I also had a hand in cinematics, enemies, and abilities.

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