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Hoping to get a chance to update this sometime soon...

Maya Fluids / UDK Explosion - 10/2013

I created this explosion in a couple of days using Maya Fluids (explosion simulation), After Effects (sub-uv texture assembly), Photoshop (all other texture creation), and UDK (scene set-up, particle system creation). Please ignore the silly test level I created in 10 minutes as well as the stock Unreal audio.



The Bureau: XCOM Declassified - 09/2013

I created a wide variety of Visual FX for The Bureau. My main areas of responsibility included environments and weapons, but I also had a hand in cinematics, enemies, and abilities.

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