The Bureau: XCOM Declassified - 09/2013
I created a wide variety of Visual FX for The Bureau. My main areas of responsibility included environments and weapons, but I also had a hand in cinematics, enemies, and abilities.
I created this explosion in a couple of days using Maya Fluids (explosion simulation), After Effects (sub-uv texture assembly), Photoshop (all other texture creation), and UDK (scene set-up, particle system creation). Please ignore the silly test level I created in 10 minutes as well as the stock Unreal audio.
Maya Fluids / UDK Explosion - 10/2013
Hoping to get a chance to update this sometime soon...